using LS.GameKit.Behaviour;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;

namespace LS.GameKit
{
    public class InteractiveBehaviour : GameBehaviourMono
    {
        public UnityEvent handler = new UnityEvent();

        public void ExcuteInteractive()
        {
            handler.Invoke();
        }
    }
}
